For this Global Game Jam I decided to work on an idea I've had in the back of my head for some time, "Do sudoku puzzles work in higher dimensions?" During the jam I build a little web based game that proves it is possible and rather tricky to solve.
For the third year Jesse Deerenberg and I went to the Global Game Jame in Groningen. While at the event we created Fitting In, a co-operative mobile game utilizing PoseNet and TensorFlow.js. For this game we won the prize interactivity award.
Jesse Deerenberg and I once again participated in the Global Game Jam in Groningen. Together we made the game Lunar Limbo a narrative game experimenting with voice controls and voice synthesis. At the event we won the innovation award for the game.
Together with several class mates we participated in the GRAIL jam organized by the Sint Maartenskliniek in Nijmegen. The focus of the jam was to create games for the GRAIL a virtual reality platform used during movement rehabilitation therapy. For the game we created, De Symfonie van Vincent, we received the third price at the event.
Together with a friend, Jesse Deerenberg, I joined the Global Game Jam in Groningen. At the event we won the award for best in story-telling for our game Holy Tower, an exploration of emergent storytelling.
I started working as a front-end developer at NC-websites, an all-in-one business for website design, developing as well as online marketing.
On the job I quickly started learning back-end web development using PHP and SQL. In 2020 I started to take on more back-end projects.
In 2021 we launched the first website in the new content management system. Which had been in ongoing development for over a year. I work closely with the team to bring new features to the CMS as being both a back-end and front-end developer.
As part of my study Game Design & Development I worked as an intern at 8D-Games as a developer. While there I got to work an augmented reality game where you move around in the real world and based of your position are able to interact with events in a virtual world.
In 2017 I spend half a year at Minerva in Groningen following the minor Art & Technology. There I developed a new instrument combining several technologies, from the web audio API to a single board micro controller.
In 2014 I started studying Game Design & Development where I started learning game development and programming in Haxe.
The following year I received my propedeuse and started learning programming in C# while using the Unity3D engine. During the course of the year I had the opportunity to work on a virtual reality project with the Occulus Rift Development Kit 2.
During my third year I was occupied with my internship at 8D Games and following a minor in Art & Technology at Minerva. The year after I quit the study.
In 2013 I recieved my HAVO diploma 'Natuur & Techniek' and 'Natuur & Gezondheid'.